AUGUST 2023

VOlUME 06 ISSUE 08 AUGUST 2023
The Effectiveness of Self-Organized Learning Environments Model to Enhance Students’ Critical Thinking
1Nurul Umamah, 2Noviyanti
1,2Department of History Education, Faculty of Teacher Training and Education, University of Jember Indonesia Jl. Kalimantan 37, Jember 68121
1ORCID ID 0000-0002-3589-5014
DOI : https://doi.org/10.47191/ijsshr/v6-i8-92

Google Scholar Download Pdf
ABSTRACT

Self-Organized Learning Environments (SLE) is one of several models recommended by the Ministry of Education and Culture (MEC) as an innovative learning model to stimulate students’ critical thinking in learning History. This study aims to verify the effectiveness of the SLE model on students’ critical thinking in learning History. The study used a quantitative experimental method with one group pre-post test design using multiple-choice tests. The research participants were second-grade students of Social Science major at Public Senior High School 2 of Tanggul in the 2022/2023 academic year. The effectiveness was hypothesized in reference to the relative effectiveness test formula which sought to identify the difference between the participants’ pre-and post-test scores divided by the standard deviation. The analysis result marked a relative effectiveness test of 2.85, which implied a relatively high effectiveness of the instructional model. The research implications highlight the value of SLE as a reference to improve History teachers’ pedagogical competence as the precursor to achieving interactive, fun, and flexible learning experiences empowered by technology.

REFERENCES
1) Baylor, M. (2017). Self Organized Learning Environments (SOLE) & Google Apps for Education (GAFE). Article. Learning Design and Technology College of Education: University of Hawai at Manoa.

2) Chi Wang , W. & Yang kuo, F. (2014). Model of game based learning to self organized learning environments. Thesis. Department of Information and Management: National Sun Yat Sen University. Thesis, p. 1-88.

3) Cohen, et.al.(2007). Research Methods in Education. New York: Routledge.

4) Creswell, J. (2012). Educational Reserach: Planning, Conducting, and Evaluating Quantitative and Qualitative Designs. New York: Pearson Education.

5) Eklof, T. F. (2005). Higher Mind: The Method of Critical Thinking. Journal of Philosophical Practice, 1(3), p. 129-133.

6) Esteban, P.G. & Peart M.T. (2014). Introducing Self Organized Learning Environments In Higher Education As A Tool For Lifelong Learning. Artikel Online, Researchgate, p.1-10.

7) Facione, P.A. (2015). Critical Thinking: What It Is And Why It Counts. Article Online.Https://Www.Researchgate.Net/Publication/251303244_Critical_Thinking_What_It_Is_And_Why_It_Counts. [diakses tanggal 23 September 2021, jam: 20:23].

8) Fitrianingsih, R.,Umamah, N., Na'im, M. 2015. Penerapan Model Pembelajaran Berbasis Proyek Untuk Meningkatkan Kemampuan Berpikir Kritis dan Hasil Belajar Sejarah Peserta Didik Kelas X SOS 2 di SMAN 4 Jember Tahun Ajaran 2014/2015. JURNAL EDUKASI UNEJ, 2(1) hal. 32-36.

9) Irani, P, Sumardi, & Umamah, N. 2022. Pengembangan Video Pembelajaran Sejarah Berbasis Powtoon Dengan Sintak Model Inquiry Learning Untuk Meningkatkan Critical Thinking Skills. Candrasangkala: Jurnal Pendidikan dan Sejarah. Vol. 8 No. 2 Tahun 2022.p.20-28.

10) Jannah, N, M. (2019). Pengembangan E-Modul Berbasis DD/CT untuk Meningkatkan Kemampuan Berpikir Kritis Kelas XI SMA dengan Model ADDIE. Skripsi. Tidak diterbitkan. Universitas Jember.

11) Kementerian Riset, Teknologi dan Pendidikan Tinggi: Direktorat Jenderal Pembelajaran dan Kemahasiswaan, Direktorat Pembelajaran. (2020). Pembelajaran Inovatif. Jakarta: Dirjenbelmawa, Kemristekdikti.

12) Kubricka, J. (2020). Academic Self-Organised Learning Environment –The Lessons to Be Learned and Taught. Journal Casalk Review. 10 (2), p. 83-87.

13) Mitra, S. & Crawley, E. (2014). Effectiveness Of Self-Organised Learning By Children: Gateshead Experiments. Journal of Education and Human Development, 3 (3), p. 79-88.

14) Mitra, S. & Crawley, E. (2014). Effectiveness Of Self-Organised Learning By Children: Gateshead Experiments. Journal of Education and Human Development, 3 (3), p.: 79-88.

15) Moyer, H.( 2018). Self Organized Learning Environments. Online Article. Https://Hundred.Org/En/Innovations/Self-Organized-Learning-Environments [diakses tanggal 27 September 2021, jam: 29:20].

16) Ningsih, S., Umamah, N., Na’im, M. 2021. Analysis of Prior Knowledge of Educators on Edmodo E-Learning Media and Schoology and its Relationship with Students Critical Thinking Ability. IOP Conf. Series: Earth and Environmental Science.p. 1-6.

17) Pratama, O.R, Connie, Risdianto, E. (2021). The Need Analysis of Learning Module Development Using Self Organized Learning Environment (Sole) Assisted by Augmented Reality on Rotational Dynamics and Rigid Body Equilibrium. International Journal of Innovation and Education Research (IJIER), 1 (1), p. 19-30.

18) Permendikbud No. 033 Tahun 2022 tentang Capaian Pembelajaran Pendidikan Anak Usia Dini, Dasar, dan Menengah.

19) Rahmawati, N, D. (2019). Pengembangan E-Modul Berbasis Problem Based Learning untuk meningkatkan Kemampuan Berpikir Kritis pada Pembelajaran Sejarah di Kelas XI SMA dengan Model 4D. Skripsi. Tidak diterbitkan. Universitas Jember.

20) Research Excellent Framework. (2014). The Future Of Learning: Self Organised Learning Environments (Soles). Article. Newcastle University.

21) Sarifuddin. (2020). Deskripsi dan Langkah Model Pembelajaran Sole (Self Orginized Learning Environment). Artikel. Kemendikbud.

22) Sharma Amit. (2020). Investigating The Effect of Self-Organized Learning Environment in Higher Education to Improve Students’ Learning, Educational Inspiration, and Commitment in E-Course. Journal of Entrepreneurship and Business Resilience. 3 (1), p. 28-40.

23) Sholichah, A.F. (2019). Pembelajaran Self-Organised Learning Environment (Sole) dalam Penyelesaian Tugas di Smp Negeri 9 Semarang. Skripsi. Tidak diterbitkan. Universitas Negeri Semarang.

24) Suciati, S. (2021). Penerapan Model Pembelajaran Self Organized Learning Environments (SOLE) untuk Meningkatkan Pemahaman Materi Polimer. Ideguru: Jurnal Karya Ilmiah Guru. 6 (3). p. 321-328.

25) Sulthon, D. (2019). Pembelajaran Sejarah Menggunakan Model Penjelajahan Lingkungan berbasis Sejarah Lokal untuk Meningkatkan Kemampuan Berpikir Kritis Peserta didik Kelas X IPS 3 SMAN 3 Jember Semester Genap Tahun Ajarran 2016/2017. Skripsi. Tidak diterbitkan. Jember: Universitas Jember.

26) Umamah, N, et.al. 2020b. Teacher Perspective: Innovative, Adaptive, and Responsive Instructional Design Aimed at Life Skills. IOP Conf. Series: Earth and Environmental Science.p. 1-8.

27) Umamah, N. (2017). Pembelajaran Sejarah Kesiapannya Menghadapi Tantangan Zaman. Kapita Selekta (Pendidikan) Sejarah Indonesia. Yogyakarta: Ombak.

28) Umamah, N. 2015. Teachers, Innovative Instructional Design And A Go0d Character In Information Era. Proceeding of international seminar education for nation character building. p.1-11.

29) Umamah, N., et. al. 2020a. Need Assessment and Performance Analysis on Innovative, Adaptive, and Responsive Curriculum Development Geared to Life Skills. IOP Conference Series: Earth and Environmental Science. doi: 10.1088/1755-1315/485/1/012084.

30) Wahyuningtyas, N.R. 2019. Pengembangan E-Modul Pembelajaran Sejarah Berbasis Problem Solving Untuk Meningkatkan High Order Thinking Skill (HOTS) Dengan Model 4D. Skripsi. Tidak diterbitkan. Universitas Jember.

31) Waring, S.M. And K.S. Robinson. (2010). Developing Critical and Historical Thinking Skills in Middle Grades Social Studies. Middle School Journal. 42 (1), p. 22–28.

32) Weisblat, G. Z. & Mcclellan, J. (2017). The Disruptive Innovation Of Self-Organized Learning Environments. Journal childhood Education, 93 (4): 309-315.

33) Zakwani, M., & Gleaves, W. C. (2019). The Influence of Self-Organized Learning Environments (Soles) On EFL Students in A College in Oman. Journal of Information Technologies and Lifelong Learning (Jitll), 2 (2), p. 97-106.
VOlUME 06 ISSUE 08 AUGUST 2023

Indexed In

Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar